Role: Game Designer · Unity Developer

Platform: Android (Unity)

Team: Solo Developer (with AI as a co-pilot)

Tools Used: Unity · C# · Figma · Pen & Paper


Context & Vision

I’ve always dreamed of designing a football game — not a simulation, but something quick, strategic, and thrilling. I tried multiple versions over weeks: turn-based formats, card mechanics, even lane-based runners — but nothing clicked…

…until I stripped it all down to just dice, guesses, and meters.

That’s when Risk Ball was born — a game where the excitement of football meets the simplicity of a dice roll.


Early Explorations & Iterations

Before finding the final mechanic, I went through several prototypes:

These failed versions weren’t wasted — they helped refine my goals:

“I want users to feel tension, quick decisions, and reward in short sessions for the risks they take.”

Eventually, I landed on the core dice mechanic and tested it immediately.