Role: Lead Game Designer
Game: Hitwicket – Multiplayer Cricket Strategy Game
Platform: Android / iOS
Project Type: Recurring LiveOps Tournament Event
Team: Myself (Design), Product Manager, UI/UX Designers, Engineers, Artists
Hitwicket is a cricket strategy game where players build and train their team and compete in multiplayer leagues. The late-game experience needed a compelling reason for our most engaged users to stay active and spend more — both time and money.
My goal was to create a monthly recurring LiveOps event that:
Design a prestigious social tournament—The Alliance Championship—where top alliances battle for glory, strategize as a team, and fight through a tiered tournament system.
This wasn’t just another leaderboard event. It was a multi-stage, collaborative, and emotionally resonant competition, combining the thrill of sports leagues with the strategy of RPGs.